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RockBuster Stealth Data Analysis

Business Intelligence & Strategic Recommendations

Rockbuster presentation

Project Overview

Goal:

Provide data-driven strategies for Rockbuster Stealth's transition from brick-and-mortar to a global online video-on-demand service.

Business Problem:

Compete with digital giants like Netflix and Amazon Prime by leveraging existing film licenses and customer data to identify growth opportunities and optimize the digital launch strategy.

My Role & Process:

  • Data Collection & Cleaning: Used SQL to extract and Python/Pandas to clean customer, film, and sales data
  • Exploratory Analysis: Analyzed sales trends and customer demographics to find initial patterns
  • Pattern Identification: Segmented high-value customers and identified top-performing regions and film genres
  • Insights Generation: Recommended targeted loyalty programs and data-backed market expansion strategy

Data Analysis & Visualizations

Customer Distribution by Country

Global Customer Distribution

Analysis of customer base across different countries.

Key Finding: United States leads with the largest customer base, followed by India and China, indicating strong brand recognition in these markets.

Revenue by Movie Category

Revenue by Film Category

Performance analysis across different movie genres.

Key Finding: Sports and Animation categories generate the highest revenue, with Sports leading at $4,836 in total revenue.

Revenue Distribution by Country

Geographic Revenue Analysis

Revenue distribution and customer demographics by country.

Key Finding: Countries with median age 37-39 show highest revenue generation, suggesting optimal target demographic for digital service.

Detailed Movie Revenue Analysis

Genre Performance Deep Dive

Detailed revenue analysis across all movie categories.

Key Finding: Sci-Fi and Action genres show strong performance, indicating potential for franchise development in digital platform.

Strategic Business Insights

  • Market Prioritization: The United States represents the largest customer base, making it the primary target for the digital launch, with India and China as secondary expansion markets.
  • Content Strategy: Sports and Animation categories drive the highest revenue, suggesting these should be focal points for digital content acquisition and original programming.
  • Demographic Targeting: Customers aged 37-39 generate the highest revenue per country, indicating this age group should be the primary target for marketing campaigns.
  • Genre Diversification: While Sports leads in revenue, strong performance across Sci-Fi, Action, and Comedy genres suggests a balanced content library will maximize subscriber retention.

Key Findings & Insights:

20%
Top Customers
Generated 60% of total revenue
$4,836
Top Category
Sports genre revenue leader
37-39
Prime Age Group
Highest revenue demographic

Strategic Impact:

  • Enabled targeted loyalty programs for high-value customers in the US market
  • Pinpointed Sports and Animation as priority content categories for digital acquisition
  • Identified 37-39 age demographic as primary target for digital marketing campaigns
  • Provided data-backed content strategy balancing high-performing genres with audience diversity
  • Guided international expansion strategy with clear market prioritization based on existing customer base

Tools & Technologies:

Python
Data Analysis & Pandas
SQL
Data Extraction & Queries
Tableau
Business Intelligence
Excel
Data Analysis & Reporting
Jupyter
Interactive Analysis
Market Basket
Analysis Techniques
Data Viz
Advanced Visualization
Segmentation
Customer Analysis
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